Because I can't help but beat a dead horse. Well, here's something I should have done way earlier...characters. This is something that needs a lot of attention, in my opinion. Characters can make or break a story-- I'm much more willing to put up with a shaky plot but awesome characters than visa versa.
Unfortunately, a common problem in fanstories is that people like to stick a little too closely to the tried-and-true character concepts used previously in Tales. It gets old. Variations on existing themes (and deconstructions. I like deconstructions) are alright, but a little variety won't kill you. So, without further ado, let's move onto some typical Tales archetypes, and why you probably shouldn't write them (and a few that you should consider, possibly with alterations.)
( Oh look, it's time for me to get long-winded again. )
Unfortunately, a common problem in fanstories is that people like to stick a little too closely to the tried-and-true character concepts used previously in Tales. It gets old. Variations on existing themes (and deconstructions. I like deconstructions) are alright, but a little variety won't kill you. So, without further ado, let's move onto some typical Tales archetypes, and why you probably shouldn't write them (and a few that you should consider, possibly with alterations.)
( Oh look, it's time for me to get long-winded again. )